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Question by TheRealJanDE · Mar 16, 2020 at 01:37 PM · charactercontroller

Prevent character from rotating

alt textI have an character which is an capsule. I also added movement and stuff but my capsule rotates for example if I go up stairs.

 public class CharacterMovement : MonoBehaviour
 {
     //Geschwindigkeit des Spielers
     public float speed;
     //Gravitationsgeschwindigkeit des Spielers
     public float gravity;
     //Character definieren
     private CharacterController _characterController;
     //Jetzige Gravitation
     private float currentGravity = 0f;
     //Mausgeschwindigkeit horizontal
     public float jumpSpeed = 8.0f;
 
     private Vector3 moveDirection = Vector3.zero;
 
     void Start()
     {
         //Komponent CharacterController suchen
         _characterController = GetComponent<CharacterController>();
     }
 
     // Update is called once per frame
     void Update()
     {
         //Finalmove = die Gravitation und die Movement Methode
      
         Vector3 finalMove = Movement() + ApplyGravity();
         //Move Methode ausführen
         _characterController.Move(finalMove * Time.deltaTime);
 
       
     }
 
     Vector3 ApplyGravity()
     {
         //Neuer Vector3 der die Gravitationsgeschwindigkeit bestimmt
         Vector3 gravityMove = new Vector3(0, -currentGravity, 0);
         //Zur currentGravity die neue Gravitation hinzufügen
         currentGravity += gravity * Time.deltaTime;
 
         //Wenn der Character auf dem Boden ist
         if(_characterController.isGrounded)
         {
 
    
             if (currentGravity > 1f)
             {
                 //Auf 1 setzen
                 currentGravity = 1f;
             }
 
 
         }
        
 
         return gravityMove;
     }
 
     Vector3 Movement()
     {
         //Vector3 moveCh auf nichts setzen
         Vector3 moveCh = Vector3.zero;
 
         //W-S Steuerung hinzufügen (Vorne - Hinten)
         moveCh += transform.forward * Input.GetAxis("Vertical");
         //A-D Steuerung hinzufügen (Links - Rechts)
         moveCh += transform.right * Input.GetAxis("Horizontal");
 
         //Die Geschwindigkeit mit speed erhöhen
         moveCh *= speed;
 
         //moveCh zurückgeben.
         return moveCh;
     }
 }

And my second problem is: I can't add a jump button. If I try moveCh += transform.up it's not working.

unity-2020-03-16-14-43-32.png (297.0 kB)
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