Universal Render Pipeline Compilation Error 7.2.1
Hi everyone!, I started work at home couple days ago and we have a proyect on git hub working on. I istalled unity 2019.0.3f1 at home and dowloaded the repository proyect, i have a problem with URP version 7.2.1, all materials are pink and i have this error on my console:
Asset Packages/com.unity.render-pipelines.core/ShaderLibrary/SDF2D.hlsl has no meta file, but it's in an immutable folder. The asset will be ignored.
Shader error in 'Hidden/Universal Render Pipeline/LutBuilderLdr': failed to open source file: 'Packages/com.unity.render-pipelines.core/ShaderLibrary/Version.hlsl' at /VSION/UNITY/SevillaVR/Library/PackageCache/com.unity.render-pipelines.universal@7.2.1/ShaderLibrary/Core.hlsl(6) (on d3d11)
Compiling Vertex program Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING - Shader error in 'Hidden/Universal Render Pipeline/CopyDepth': failed to open source file: 'Packages/com.unity.render-pipelines.core/ShaderLibrary/Version.hlsl' at /VSION/UNITY/SevillaVR/Library/PackageCache/com.unity.render-pipelines.universal@7.2.1/ShaderLibrary/Core.hlsl(6) (on d3d11)
Compiling Vertex program with _DEPTH_NO_MSAA Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING
My others teammates did the same thing and works perfectly on his computer. I try to disable antivirus, reisntall Unity from 0, copy Library folder from my teammates proyect to mine, reinstall OpenGL, update graphics card drivers, but nothing works. Can Someone help me??
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