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               Question by 
               xXLastPrismXx · Feb 09, 2019 at 12:18 PM · 
                scripting problemmovementjumpjumping  
              
 
              how to move and jump at the same time,how to move and jump at the same time
public class PlayerInputController : gravity { public float speed = 1.5f; public float maxSpeed = 7; public float jumpTakeOffSpeed = 7;
 private SpriteRenderer spriteRenderer;
 private Animator animator;
 void update()
 {
     if (Input.GetKey(KeyCode.LeftArrow))
      {
          transform.position += Vector3.left * speed * Time.deltaTime;
      }
   else   if (Input.GetKey(KeyCode.RightArrow))
      {
          transform.position += Vector3.right * speed * Time.deltaTime;
      }
 
               } // Use this for initialization void Awake() { spriteRenderer = GetComponent(); animator = GetComponent(); }
 protected override void ComputeVelocity()
 {
     Vector2 move = Vector2.zero;
     move.x = Input.GetAxis("Horizontal");
     if (Input.GetButtonDown("Jump") && grounded)
     {
         velocity.y = jumpTakeOffSpeed;
     }
     else if (Input.GetButtonUp("Jump"))
     {
         if (velocity.y > 0)
         {
             velocity.y = velocity.y * 0.5f;
         }
     }
     bool flipSprite = (spriteRenderer.flipX ? (move.x > 0.01f) : (move.x < 0.01f));
     if (flipSprite)
     {
         spriteRenderer.flipX = !spriteRenderer.flipX;
     }
     animator.SetBool("grounded", grounded);
     animator.SetFloat("velocityX", Mathf.Abs(velocity.x) / maxSpeed);
     targetVelocity = move * maxSpeed;
 }
 
               },
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