How can I apply a 9-slice scaling to a mash object using a shader?
I'd like to draw a dynamic building with different heights as shown below.

I'm drawing a building using a mash filter and Mesh renderer.
I understand that Nine Patches using Sprite cannot be applied because I am using Mesh Filter.
I've tried setting the UV value, but the image is only repeating.

I want it painted on the wall like the image above.
I think it's possible to use shaders well, but I don't know how to handle them.
Can I get an idea or a link for reference?
Thank you.
 
                 
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