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Question by bhafenri · Mar 15, 2020 at 07:03 PM · texturemeshtexture2dprocedural meshmeshrenderer

Apply Generated Texture to Mesh

Hey All, I'm currently having an issue applying my generated material to my mesh. At the moment, whenever I try to apply a generated or imported Texture to my mesh, it always returns a color within the spectrum of the Texture. So for a noiseMap, it returns gray:

alt text

But for others, it returns whatever color is mostly prevalent there. Any ideas on how to fix this? If I apply either of these textures to a cube for example, they render correctly.

meshproblems.gif (246.1 kB)
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Answer by Namey5 · Mar 16, 2020 at 05:03 AM

Make sure you also generate UVs for the mesh, otherwise all parts of the object will sample the same pixel of the texture;

 Vector2[] uvs = new Vector2[4]
 {
     new Vector2 (0f,0f),
     new Vector2 (1f,0f),
     new Vector2 (0f,1f),
     new Vector2 (1f,1f)
 };
 mesh.uv = uvs;
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