This question was
closed Mar 15, 2020 at 05:02 PM by
marcofugaro for the following reason:
Too subjective and argumentative
Question by
marcofugaro · Mar 15, 2020 at 05:39 PM ·
shaderdisplacement
Detailed displacement from an input texture
Hey, I want to achieve something like this
How can I do that in unity? I've tried vertex displacement of a really detailed Icosphere, but it's giving me many artifacts
Here is my Shader graph configuration, is there another approach to this?
screenshot-2.png
(258.0 kB)
screenshot-1.png
(155.5 kB)
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