Animation blend does not transition between animations correctly
I have 2 animations blended (just learning)
1st -> standing idle state (GIF: https://imgur.com/jfmBvrM)
2nd -> crouching idle state (GIF: https://imgur.com/d9NzM9j)
NOTE:
YES, there are no textures on the moddel for now.
YES, the 2nd animation dosent have animation. i also tried to moving crouch idle animation - similar result.
What should happen?
Whenever nothing is pressed, the model has to use 1st animation [Stand idle] BUT once you press a vector negative key the player model has to crouch (2nd animation) [Crouch Idle] with transition.
Animation Tree
https://imgur.com/shywGee
https://imgur.com/U9igTfC
(Had to post it online cuz it would not allow me to add em here for some reason)
Script c#
https://imgur.com/ERlmrnW
(Ik InputX is not used, removing it dosent change a thing)
Problem
The problem is that the animation transition does not happen as it should.
Result: https://imgur.com/dOT4NTb (GIF)
Ingame Result: https://imgur.com/toFa6vX (GIF)
Would appreciate if someone could point out what i messed up. Thx in advance.
Your answer
Follow this Question
Related Questions
Animation Running Game 0 Answers
How to make transitions with skeletal animation? 0 Answers
Why isn't my blender character not working properly? 1 Answer
Switch from Animated camera to FPS camera? (C#) 0 Answers
Model not moving with rig 2 Answers