- Home /
 
 
               Question by 
               fmessaoudi · May 20, 2015 at 10:59 AM · 
                functionsfunction callcpu usage  
              
 
              Saving the Overview part of the profiler
Hello every body; I'd like to save the overview part of the profiler (deep profiling), in order to create a tree for all the functions used in the scene for one or more frames, so I tried to access to the Editor.log saved in "C:\Users\username\AppData\Local\Temp\UnityWebPlayer\log\log_UNIQUEID.txt", but no where I found these functions. In other hand i'd like to understand and be able to read the Editor.log file.
Can someone Help me please
Thanks in advance
               Comment
              
 
               
              Your answer
 
             Follow this Question
Related Questions
Get other GameObject's script name 2 Answers
Calling functions with Invoke 0 Answers