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Question by ikarus2012 · Jun 13, 2017 at 07:19 PM · scripting problemplayercamera-movementroll a ballcamera controls

Error in roll a ball script: unkown where to address [ATM]

1. Assets/_Completed-Game/Scripts/CameraController.cs(4,14): error CS0101: The namespace global::' already contains a definition for CameraController' 2. Assets/_Completed-Game/Scripts/PlayerController.cs(5,0): error CS1525: Unexpected symbol `void'

 using UnityEngine;
 
 using System.Collections;
 
 void Start()
 {
     count = 0;
     SetCountText();
     winText.text = "";
 }
 
 void FixedUpdate()
 {
     float moveHorizontal = Input.GetAxis("Horizontal");
     float moveVertical = Input.GetAxis("Vertical");
 
     Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
 
     rigidbody.AddForce(movement * speed * Time.deltaTime);
 }
 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag == "PickUp")
     {
         other.gameObject.SetActive(false);
         count = count + 1;
         SetCountText();
     }
 }
 void SetCountText()
 {
     countText.text = "Count: " + count.ToString();
     if (count >= 12)
     {
         winText.text = "YOU WON!";
     }
 }


What I did was add a assest script for a camera that threw the whole work I had done off

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