Question by
filip99999 · Mar 14, 2020 at 12:25 PM ·
animationik
SetLookAtPosition dosen't rotate head all the way
I'm using Animator.SetlookAtPosition to turn my character's head to target, but on some characters it only rotates part way. On some characters it works perfectly fine, so I don't think my code is the problem. I set lookat weight to 1, call it in OnAnimatorIk and have ik pass enabled in animator. When I checked the bone transforms, I saw that when it's not working, the neck bone is rotating to target, but the head isn't. Is there some problem with the skeleton or import settings? What can I do to fix it?
Comment
Your answer
Follow this Question
Related Questions
Animation Rigging - IK not aligning 0 Answers
Help with Ik Fit 0 Answers
Foot IK for 2D character 0 Answers
How to fix the rotation of my IK foot? 2 Answers
Execute code after the animator update but before IK happens. 1 Answer