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Question by mpke · Mar 13, 2020 at 02:21 PM · character controllerfootsteps

Adding Footsteps do FPS Character Controller

Hi there!

I'm having issues do add footsteps to my FPS Character Controller. How can a add Jump and run?

I have this code so far:

public class FootSteps : MonoBehaviour {

  public AudioClip walkSound;
  public float footstepDelay;
 
  private float nextFootstep = 0;
 
  void Update () {
      if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.S)
          || Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.W)) {
          nextFootstep -= Time.deltaTime;

          if (nextFootstep <= 0) {
              GetComponent<AudioSource>().PlayOneShot(walkSound, 0.7f);
              nextFootstep += footstepDelay;
          }
      }
  }

}

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Answer by unity_980059274 · Apr 23, 2020 at 08:15 PM

if you have ai in your character and you have a line about jumping create a audiosource and reference it like this: public AudioSource jumpSound; void Start(){ jumpSound = GetComponent<AudioSource>(); }

jump code here:

then in between the jump code put: 'jumpSound.Play();' ,if your character has a ai script that makes it move you can add a audio sound to play when you jump and for the running just make the footsteps faster

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