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               robmitchley · Mar 14, 2020 at 02:08 PM · 
                audioimplementation  
              
 
              Matching audio to start and end of text being typed in
Hi! I am very new to Unity and I have very limited coding knowledge. I am currently busy implementing some sounds into a game with friends. We have text that is being typed into the game's main menu via a script. How can I trigger my audio event, that I set up in Wwise, in Unity so that it matches the text's start and end time?
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