- Home /
Sprites not working with Depth of Field Post Processing
I'm using Unity 2020.3.14f1, and I have the project set up with the URP 2D Renderer using the default 2D lit shaders. Depth-based post processing effects are not functioning, such as depth of field. I've found that the default 2D lit shader has ZWrite Off, but when I attempt to change ZWrite to On it just reverts back to ZWrite Off after returning to the editor. Is there any way I can force it to enable ZWrite, or is there an alternative shader that works with depth based post processing effects and can work with Unity's 2D lighting system?
Your answer
Follow this Question
Related Questions
Limit Amount of Light Applied to Sprite 0 Answers
URP Lit 2D Sprite Shader Texture 0 Answers
How do I do 2D rim lighting in shadergraph? 2 Answers
2D Shadow Help 0 Answers
Can Normal maps be used to create a 2D sprites lighting system? 2 Answers