Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Dracolyte · Jul 24, 2020 at 10:28 PM · 2drotationjoysticktop down shooter

rotation value resets after I release the joystick, how to fix (2d)?

Im using this Joystick: https://assetstore.unity.com/packages/tools/input-management/joystick-pack-107631

I made a rotation script, that controls the rotation z value when you drag the joystick. My problem is, that after I release the joystick, the z value resets back to 0. I need that, that the z value stays and doesnt reset.

Heres my script:

 void Update()
 {
     //Rotate
     float angleA = Mathf.Atan2(joystick2.Horizontal, joystick2.Vertical) * Mathf.Rad2Deg;
     transform.rotation = Quaternion.Euler(0f, 0f, -angleA);

     //Move
     horizontalmove = joystick.Horizontal * speed;
     verticalmove = joystick.Vertical * speed;
     Vector3 move = new Vector3(horizontalmove, verticalmove);
     rb.velocity = move;
     //Shoot
     if (joystick2.Horizontal > 0.5f || joystick2.Vertical > 0.5f || joystick2.Horizontal < -0.5f || joystick2.Vertical < -0.5f)
     {
         shooting = true;
     }
     else shooting = false;

     
 }

 void Shoot()
 {
     if (!shooting) return;
     float angleA = Mathf.Atan2(joystick2.Horizontal, joystick2.Vertical) * Mathf.Rad2Deg;
     Rigidbody2D clone;
     clone = Instantiate(bullet, player.transform.position, transform.rotation = Quaternion.Euler(0f, 0f, -angleA)) as Rigidbody2D;
     Vector3 directiontoshoot = joystick2.Direction;
     clone.velocity = directiontoshoot * bulletspeed;
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by gamegart1 · Aug 13, 2020 at 06:23 AM

@Dracolyte Hey, i had the same problem, and finally have a solution, this is my code for rotate with the joystick with the problem

         public void rotation(){
             float horizontal = joystick1.Horizontal;
             float vertical = joystick1.Vertical;
 
             float angle = Mathf.Atan2(horizontal, vertical) * Mathf.Rad2Deg;
             angle = flipRot ? -angle : angle;
 
             gameObject.transform.rotation = Quaternion.Euler(new Vector3(0, 0, angle));
     }

I only add this to the code, when the stick is move do the same, but when is released the the stick value is 0, then save the last value of rotation to the actual rotation, for no reset rotation

             if(joystick.Horizontal != 0 || joystick.Vertical != 0){
                 hor = joystick.Horizontal;
                 ver = joystick.Vertical;
             }else{
                 hor += horizontal;
                 ver += vertical;
             }

after that, this is the code

 float hor, ver;
     public void rotation(){
             
             float horizontal = joystick.Horizontal;
             float vertical = joystick.Vertical;
 
             if(joystick.Horizontal != 0 || joystick.Vertical != 0){
                 hor = joystick.Horizontal;
                 ver = joystick.Vertical;
             }else{
                 hor += horizontal;
                 ver += vertical;
             }
             angle = Mathf.Atan2(hor, ver) * Mathf.Rad2Deg;
             angle = flipRot ? -angle : angle;
 
             gameObject.transform.rotation = Quaternion.Euler(0, 0, angle);
     }

I hope this work for you to, and srry for my bad english

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

317 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Rotating game object using UI Joystick 0 Answers

2D mobile: Need my character to rotate Z axis towards touch position 0 Answers

How to control a 2d character in an top-down android game with the standard joystick? 1 Answer

How to smoothly rotate object in direction of analog joystick? 1 Answer

how to shoot with joystick 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges