Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Odie94 · Jun 02, 2013 at 03:33 PM · guiscreenfade out

GUI Bloodsplat Screen

I have a Bloodsplat gameobject /GUITexture/. And I want it to appear, and quickly disappear with fading out the alpha when applying damage. What's wrong with my script?

 var BloodSplat : GameObject;
 var FadingTime : float = 1.5;
 
 function Start () {
 
     BloodSplat.SetActiveRecursively(false);
     BloodSplat.guiTexture.color.a = 126;
 
 }
 
 function ApplyDamage (Damage : float){
 
     BloodSplat.SetActiveRecursively(true);
     BloodSplat.guiTexture.color.a = Mathf.Lerp(126, 0, FadingTime);
     yield WaitForSeconds(FadingTime);
     BloodSplat.SetActiveRecursively(false);
     BloodSplat.guiTexture.color.a = 126;
 
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Owen-Reynolds · Jun 02, 2013 at 04:03 PM

Internally (in code) all colors and alphas are from 0-1. For example, (1, 0.5, 0) is orange. So change the 126's to 0.5.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Odie94 · Jun 02, 2013 at 04:16 PM 0
Share

thanks, I changed it. However, it's still not working for some reason :S

avatar image Owen-Reynolds · Jun 02, 2013 at 09:21 PM 0
Share

Ah...the use of Lerp is completely wrong. It isn't a fire&forget, so you can't call it and wait for a second while it does its magic (Lerp is just a single does of boring math.)

Lots of places here to look up how to use a "lerp over time."

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Resolutions 1 Answer

Rendering GUI.Buttons in the middle of the screen 5 Answers

how to get Gui in OnGUI function to resize with the window? 1 Answer

One Last GUI Question 1 Answer

How Do I Center A GUI Label? 5 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges