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Need help with joining a room in photon?
I've been working on a multiplayer bingo game using photon networking for multiplayer connectivity. The lobby connectivity and random room joining are working fine. But I wanted to create custom rooms for game modes.
I've provided a image file for your reference.
Here after joining a lobby there are different modes in which user can enter. I've already written code for creating and joining room but i don't know how to make custom rooms.
I just wanted to connect players who have enters particular game modes together, i.e 5 player want to play fast 5 game mode only they will be inside that room and so on. Please can somebody help me out with this. Thanks in advance.
@kaustubh_unity You can define CustomRoomPropertiesForLobby, like a Game$$anonymous$$ode one, then filter by those.
Thank you @JPhilipp . But I'm really confused about these two Properties. CustomRoomPropertiesForLobby and CustromRoomProperties . Don't know which is useful in my case. Please can you point me in the right direction.
Answer by abhishek21296 · Nov 25, 2020 at 09:25 AM
@kaustubh_unity You can add a custom property to your room which will denote the game type, and for joining, use joinrandomroom() with same custom properties to filter out the rooms.
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