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How to map subshader to the Builtin Render Pipeline?
It is possible to restrict a subshader to a scriptable render pipeline using tags:
Tags{ "RenderPipeline" = "UniversalRenderPipeline" }
However, this does not work for the Built-in Render Pipeline:
Tags{ "RenderPipeline" = "" }
It used to work in previous versions of Unity, but does nothing in Unity 2019.3.5f1. I've verified that the output of Shader.globalRenderPipeline
is still an empty string for the built-in pipeline.
Please help!
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