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Question by skarhunter · Apr 12, 2018 at 04:20 PM · webglxmlstreamingassets

Application.streamingAssetsPath not working with WebGL build

I want to load a XML files from a folder in the StreamingAssets. I have put them there becouse they were not included in the build.

So far I have been using this:

 System.IO.DirectoryInfo dir = new System.IO.DirectoryInfo(Application.streamingAssetsPath + 
 "/Levels/level" + levelNumber);

That works fine in the editor as it gives me this:

 C:/Users/name/Desktop/projectname/projectfolder/Assets/StreamingAssets/Levels/level1

But as soon as I try to build the game to WebGL it can't find the files in the directory and I get this Exception:

DirectoryNotFoundException: Directory 'file:/C:/Users/name/Desktop/Projectname/Builds/WebGLV(0.0.8)/StreamingAssets/Levels/level1' not found.

The files are located in:

C:/Users/name/Desktop/Projectname/Builds/WebGLV(0.0.8)/StreamingAssets/Levels/level1

So you can tell if gets the wrong path due the the addage of file:

I would like to know why it puts file:/ at the beginning. And if someone knows, how to fix this.

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