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Question by ferretnt · Jan 09, 2013 at 01:05 AM · projectbuild settingspublishingplayer settingsmac app store

Changing a Project's Name Without Renaming Its Folder

I'm doing a Mac version of Paint My Cat. Unfortunately, the Unity project has a long history of being named under it's development code name. Let's call it "TempTest". It's not actually a codename quite as bad as that, but close... That's the name of the root folder that the unity project lives in, and thus the name of the Unity project.

Unfortunately, the Unity Mac Standalone build seems to embed that namer somewhere, so when I launch Paint My Cat, the initial dialog says "TempTest Configuration", which isn't very good, and the menu bar entry says "TempTest".

I've edited everything in the info.plist that could possibly be related to this. Is there somewhere else I can edit? I'm slightly worried about renaming the root folder, just in case it has any knock-on effects.

Alex

Paint My Cat: www.youtube.com/watch?v=t0ri1mQ1mmo&feature=plcp

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Answer by Julien-Lynge · Jan 09, 2013 at 04:36 AM

You can set the project's name in the Player settings (Edit > Project Settings > Player), right under the company name.

As for renaming the root, I've done that with projects without issue. The biggest issue would be breaking your SVN history, so you'd want to do the change through your SVN client.

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avatar image John3D · Dec 14, 2015 at 12:52 PM 0
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What is SVN history? Thanks!

avatar image Dave-Carlile John3D · Dec 14, 2015 at 12:56 PM 0
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SVN is a source control tool, like git or tfs.

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