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Question by
Moraleidahgo · Mar 17, 2012 at 06:39 PM ·
animationgameobjectarraylistplaying
Which animation is currently playing on a GameObject
So here's the thing, I have a GameObject with several animations, and I need to store which animation is playing in a ArrayList (this will be done 24 times a second), but I am having trouble identifying which animation is currently playing on my GameObject. How can that be done? How can I identify the animation currently playing?
Comment
Something that you might wanna read : http://forum.unity3d.com/threads/20316-Current-playing-animation