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Question by RyuMaster · Aug 11, 2012 at 08:08 AM · c#flashcommunication

Call C# function from within as3?

Hi! I have as3 class. I want to call C# function. Doing something like:

import global.MyClass

... _myClass.MoveMouse()

produced errors.

I have example on how to sent whole Object from as3 to Unity, but I don't need that. I just want to sent mouse position from as3 to my Unity function like MouseMove(2,2)

Thanks!

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Answer by catburton · Aug 14, 2012 at 10:31 AM

It's hard to see what your exact issue is without a copy of the source or your errors.

Without seeing your project, the first thing I'd say to check is that your C# class uses the [NotRenamed] attribute for the class/functions. This will ensure they have the same names when converted to AS3 at build time.

What is the reason for getting the mouse position in AS3 and returning that to C#? Can you not just make use of the Input.mousePosition value directly in your C# class?

http://docs.unity3d.com/Documentation/ScriptReference/Input-mousePosition.html

I've attached a demo project which shows the Input.mousePosition value working for Flash export. If you build this project for Flash, you should see a texture following the mouse cursor.

Example Project


customcursor.zip (245.9 kB)
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