- Home /
Bug? Adding properties disabled for every animation except first
Steps to reproduce:
Create a new animation for a game object with an animator state machine, two states and two animation clips.
Assign a different animation clip to each state.
Select the game object in the inspector. The Add Property button in the Animation window is enabled for the animation in the first state.
Select either of the two states in the Animator window. The Add Property button in the Animation window is disabled, and no properties can be added for that clip.
Question: am I missing something? Is this a bug? (Unity version 2018.3.7f1)
Workaround: assign each clip in turn to the first state, and select the game object to enable access to the property button for that clip.
Your answer
Follow this Question
Related Questions
Animate Script Properties with Animator 1 Answer
How can i change the color of my Mesh Renderer, after Color Animation. 0 Answers
2D Animation does not start 1 Answer
Combine multiple animation transforms in one animation 0 Answers
Animator causes HUGE physics.processing cause framerate drop from 120fps to 4fps 1 Answer