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Squash/Scale issue when importing animations from Maya to Unity
Hello! My animations look fine in Maya, I export them in .fbx and bake the animations on the bones. I check the .fbx in another scene, it looks fine : the joints animate properly and the movement looks good. But as soon as I import it into Unity, the motion becomes extremely exaggerated and the character squishes too much. What is causing this issue?
Here's a video of the issue : https://streamable.com/ckyw0
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Answer by dorseykrofft1 · Mar 31, 2020 at 10:13 PM
I'm having a similar problem, except in the opposite direction... any takers?
maya-animclip-displacement-issue.jpg
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