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Objects colliding before actually touching
Can someone explain to me why the objects are colliding with each other before touching? This happens when I scale down the objects. The collider bounds appear to scale appropriately yet the objects still collide before touching.
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Answer by rh_galaxy · Mar 10, 2020 at 02:25 PM
This is probably because of a setting for contact offset in the physics setting...
It is constant, and not scaled with your scaling so the distance kept remain the same when you scale down the world.
contact-offset.jpg
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I managed to find a workaround but this also worked so thank you