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1
Question by Haeder2132 · Aug 21, 2017 at 02:14 PM · animationandroidmovementiosanimator

i have a problem with Movement i need help

i have a problem with Movement in Ios And Android i touch and he's dont move i touch a left and right and he's don't moveing

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class P_Move : MonoBehaviour {

 private int xPos;
 private float t = 0.1f;
 public bool isTouch;
 
 // Update is called once per frame
 void Update () {
     if (isTouch == true)
     {
         //IOS & Android
         if (Input.touchCount > 0 && Game_init.gameStarted == true)
         {
             GetComponent<Animator>().SetBool("Move Right", true);
             GetComponent<Animator>().SetBool("Move Left", true);
             if (Input.GetTouch(0).position.x > Screen.width / 2 && t > 0.075f && xPos < 6.47)
             {
                 xPos++;
                 transform.localScale = new Vector2(0.1180117f, 0.1242387f);
                 t = 0.0f;
             }
             if (Input.GetTouch(0).position.x < Screen.width / 2 && t > 0.075f && xPos > -6.47)
             {
                 xPos--;
                 transform.localScale = new Vector2(-0.1180117f, 0.1242387f);
                 t = 0.0f;
             }
         }
     }
     else
     {
         // KeyBoard
         if (Input.GetButton("Horizontal") && Game_init.gameStarted == true)
         {
             GetComponent<Animator>().SetBool("Move Right", true);
             GetComponent<Animator>().SetBool("Move Left", true);
             if (Input.GetAxis("Horizontal") > 0 && t > 0.075f && xPos < 6.62)
             {
                 xPos++;
                 transform.localScale = new Vector2(0.1180117f, 0.1242387f);
                 t = 0.0f;
             }
             if (Input.GetAxis("Horizontal") < 0 && t > 0.075f && xPos > -6.47)
             {
                 xPos--;
                 transform.localScale = new Vector2(-0.1180117f, 0.1242387f);
                 t = 0.0f;
             }
             t += Time.deltaTime;
         }
     }

     MovePlayer();
 }
 void MovePlayer()
 {
     if (Input.GetButton("Horizontal") == false && isTouch == false)
     {
         GetComponent<Animator>().SetBool("Move Right", false);
         GetComponent<Animator>().SetBool("Move Left", false);
         GetComponent<Animator>().SetBool("Stop", true);
     }
     if (Input.touchCount> 1 && isTouch == false)
     {
         GetComponent<Animator>().SetBool("Move Right", false);
         GetComponent<Animator>().SetBool("Move Left", false);
         GetComponent<Animator>().SetBool("Stop", true);
     }
     Vector2 playerPos = gameObject.transform.position;
     playerPos.x = xPos;
     gameObject.transform.position = Vector2.Lerp(gameObject.transform.position, playerPos, 10 * Time.deltaTime);
 }

}

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avatar image Haeder2132 · Aug 21, 2017 at 05:42 PM 0
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@Vandarthul

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