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Question by oceansky · Jun 14, 2011 at 10:34 PM · memoryrecursioninternetexplorer

PlayerLoop called recursively! (only on IE)

Hi,

I have a game online and when trying to play it using internet explorer I get this on the log and then the memory increases absurdly till the browser crashes.

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2601.
Unloading 1 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)
Platform assembly: C:\Users\Marcel\AppData\LocalLow\Unity\WebPlayer\mono\3.x.x\Data\lib\System.dll (this message is harmless)
PlayerLoop called recursively!

(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1201)

PlayerLoop called recursively!

(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1201)

PlayerLoop called recursively!

(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Misc/Player.cpp Line: 1201)

PlayerLoop called recursively!

.
.
.
.
.
and so forth and so on and then it says

Couldn't extract exception string from exception (another exception of class 'OutOfMemoryException' was thrown while processing the stack trace)

(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/Mono/MonoUtility.cpp Line: 350)

This only happens when use IE. Firefox and Chrome work fine. The build is streamed (if it matters).

Any ideas??

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avatar image Bunny83 · Jun 14, 2011 at 11:04 PM 1
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I don't have an answer since it seems to be a quite regular bug you could pack your project that produces this error and file a bug report.

http://answers.unity3d.com/questions/30797/playerloop-called-recursively.html
http://answers.unity3d.com/questions/123654/playerloop-called-recursively.html
http://forum.unity3d.com/threads/74238-unity-crash-quot-PlayerLoop-called-recursively!-quot

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Answer by oceansky · Jun 14, 2011 at 10:53 PM

And, by the way, when loading the game from Chrome, the log is as it follows:

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2601.
Unloading 1 Unused Serialized files (Serialized files now loaded: 11 / Dirty serialized files: 0)

 Platform assembly: C:\Users\Marcel\AppData\LocalLow\Unity\WebPlayer\mono\3.x.x\Data\lib\System.dll (this message is harmless)
 Platform assembly: C:\Users\Marcel\AppData\LocalLow\Unity\WebPlayer\player\3.x.x\Data\lib\CrossDomainPolicyParser.dll (this message is harmless)

posted this just so u can see the first log line that is different...
thanks =)

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