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Question by MrLiber777 · Jan 06, 2016 at 07:27 PM · charactercontroller

C# question

Hi you know i can't make character move, because c# doesn't accet word "velocity". Help me solve this problem please

public class MarioController : MonoBehaviour {

     public float maxSpeed=10f;
     bool facingRight=true;

     void Start ()
     {}

     void FixedUpdate ()
     {
         float move = Input.GetAxis ("Horizontal");

         rigidbody2D.velocity = new Vector2 (move * maxSpeed, rigidbody2D.velocity.y);

         if (move > 0 && !facingRight)
             Flip ();
         else if (move < 0 && facingRight)
             Flip ();
     }

     void Flip ()
     {
         facingRight = !facingRight;
         Vector3 theScale = transform.localScale;
         theScale.x *= -1;
         transform.localScale = theScale;

     }

 }
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Answer by jmonasterio · Jan 06, 2016 at 08:39 PM

Use rigidbody2d.AddForce(...) method at line 11 to change velocity, instead of trying to change the velocity directly, like you're doing.

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avatar image MrLiber777 · Jan 07, 2016 at 01:26 PM 0
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I tries it doesn't help

avatar image MrLiber777 · Jan 07, 2016 at 01:34 PM 0
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The problem is that Unity.Engine component does not contain defintion for velocity

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