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Audio Gets Distorted in Android Build
I have a game in Unity3D, In this game I imported some audio files that are songs, I composed them in a program called Bosca Ceoil, save it as .wav, then, I imported and edited them in Audacity, as the same, saved them as .wav, and finally imported them to Unity.
The thing here is that these audios sound distorted, like if they were to loud and kind of a robotic effect.
So I turned off the Doppler effect in the Audio Source and also in the project settings.
Its a little weird because this audios only gets distorted when I build it in my Android device, in my computer, in the editor works fine.
Also, the distorted parts are only specific ones, curiosly the parts with drums dont get distorted, all the others yes do, and this is very strange because the distorted parts are not loud.
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