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Question by
$$anonymous$$ · Mar 07, 2020 at 06:55 PM ·
shadersshadowsplanets
How do I overlay a texture on the shadow side of sphere in shadergraph?
I am currently making a game based around colonizing planets, and i would like to know how I overlap a lightmap texture of the earth on a sphere, but only at the positions wich are affected by shadow in shadergraph.
I am using unity 2020.1.0a25 with the universal render pipeline.
By lightmap texture I just mean another texture.
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