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Changing all my mesh in my scene as the same prefab without re-positioning ?
I created a scene with a mesh that I dupplicated a lots of time, with a precise rotation and a precise position
How can I change them as a prefab without re-positioning all the objects ?
Answer by tormentoarmagedoom · Mar 06, 2020 at 10:20 AM
Hello.
There is a "trick" that i use.
The thing to know is:
If while playing in editor mode, you select the objects in the hicheracy and press Crtl+C (Copy) Then press stop the play mode.
Then in the hicheracy, delete all the obejcts you copied, and press Crtl+V (Paste) The objects will paste in the position and rotation that had when copied them in play mode.
Understand? Try it and give feedback!
I understood but will they become a prefab ? Because what I want to do is transfor$$anonymous$$g my dupplicated mesh into prefabs in the same time
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