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Question by
Nick4 · Jan 21, 2020 at 10:19 PM ·
lightingrenderingpoint light
Point light rendering problem (buggy point light) / Light rendering distance problem
Hey all, i'm fairly new to 3D elements in Unity so here comes a newbie question. I've set up a point light which works in real time but it doesn't shed any light on a 3D model I have imported except in certain distances and angles. Here's a gif btw I'm using light weight render pipeline.
Comment
I guess it only works as intended when my character is close to the light source.
I found a workaround but it's an experimental thing I guess and I don't know whether it's costy performance wise in the long term. LWRP Settings -> Advanced -> enable SRP Batching
Ok I've disabled SRP batching and the light is still working.... Am I going crazy? You've seen the gif right? Is it some sort of bug. I feel like I'm just starting to learn Unity.