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Question by aaq0010 · Mar 05, 2020 at 06:00 PM · movementplayer

unity player keeps rotate when using joystick as inbut

Hi everyone following is my sample script for player Movement and rotation it works smoothly till I add joystick as input then the player keeps rotating in it place

using UnityEngine;

public class PlayerMovement : MonoBehaviour { public Rigidbody RB;

 // My Varibles 

 public float MovementSpeed = 10f;
 public float RoiationSpeed = 20f;
  
 private void Start()
 {
     RB.GetComponent<Rigidbody>();

 }
     //Update is called once per frame
     void FixedUpdate()
     {
         float horizontal = Input.GetAxis("Horizontal") * Time.deltaTime * MovementSpeed;
         float vertical = Input.GetAxis("Vertical") * Time.deltaTime * MovementSpeed;
     float horizontalR = Input.GetAxis("InRotx") * RoiationSpeed * Time.deltaTime;

         transform.Rotate(0, horizontalR, 0);
         transform.Translate(horizontal, 0, vertical);

         if (Input.GetButtonDown("Jump"))
         {
             RB.AddForce(new Vector3(0, 11, 0), ForceMode.Impulse);
         }

     if (Input.GetButtonUp("Jump"))
     {
         RB.AddForce(new Vector3(0, -11, 0), ForceMode.Impulse);
     }


     if (Input.GetButtonDown("Sprint"))
     {
         MovementSpeed = 20f;
     }

     if (Input.GetButtonUp("Sprint"))
     {
         MovementSpeed = 10f;
     }
 }


this is my input for player alt text

ask.jpg (55.5 kB)
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avatar image noelmelia198967 · Feb 27, 2021 at 11:35 PM 0
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