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Question by cadpeople · Sep 18, 2016 at 01:17 PM · cameralightingmobileglitchaugmented reality

Weird whitewashed lighting, on objects far from camera, on iOS.

Unfortunately I can't share images of my problem. I have an augmented reality project, running on an iPad. The scene is lit by a directional light (realtime). If my camera is close to the scene (A city model), everything looks normal. But if I move far away (moving away form the origin direction of the light), the "sunlight" completely washes surfaces in white - Even surfaces with smoothness set to 0!

So far I've increasing and decreasing camera far field and I've tried changing the lights in any way I can think of. I've also tried removing meshes and replacing wiht standard Unity planes, etc.

Any ideas? This is really killing the project!

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avatar image LabInno · Jan 05, 2017 at 06:54 AM 0
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Hello ! I've got the same problem on my AR projet (but Android). Have you found a solution about it ? Thanks !

Best regards.

avatar image BambILooser · Feb 14, 2017 at 07:46 AM 0
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Same problem I am facing. When place the camera close to the object it looks normal but when I move away from object it becomes white.

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Answer by BambILooser · Feb 16, 2017 at 01:39 PM

I have solved the problem. I hope it will help you. Expend your ARCamera and click on > Camera > In inspector tab select Rendering Path to "Legacy Vertex Lit"

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