Objects fall through floor only when duplicated.
I have a very simple game that works fine with one enemy and a player. But when I duplicate the enemy it causes the player and all enemies to fall through the floor, and I have no idea why. There aren't any scripts connecting them apart from a collision detector. But this happens as the game loads and no collisions have happened. I dont know why it's fine with one enemy but not with more
I've made sure that none of the meshes are overlapped and there is a clearance between them and the floor
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