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Question by stockhouse50 · Apr 09, 2015 at 04:37 AM · 2drotatecursorz-axis

2d - Follow cursor by having object rotate around z-axis

Using the overhead view how can I move the mouse cursor around the screen while having the object rotate around the z-axis so the object faces the mouse cursor.

I thought something like the code below would work but apparently not. transform.LookAt (new Vector3 (Input.mousePosition.x, Input.mousePosition.y, 0));

I know very little so if you could explain your code that would be very helpful. Thanks!

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avatar image maccabbe · Apr 09, 2015 at 04:48 AM 0
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Are you using the z axis as up/down? If so try changing world up in Transform.LookAt(Vector3 target, Vector3 worldUp), i.e.

 transform.LookAt (new Vector3 (Input.mousePosition.x, Input.mousePosition.y, 0), Vector3.forwards);

avatar image Gogeric · Apr 09, 2015 at 06:01 AM 1
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and you probably need to transform the mousePosition vector in world space as well :

 Vector2 world$$anonymous$$ousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
 transform.LookAt((Vector3)world$$anonymous$$ousePosition, Vector3.forwards);

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Answer by _Gkxd · Apr 09, 2015 at 06:50 AM

In 2D, Mathf.Atan2 is what you need.

To use, if you have two points, (x1, y1) and (x2, y2), the angle from the first point to the second point is Mathf.Atan2(y2-y1, x2-x1). Your first point would be the position of your object, and the second point would be the position of the mouse. Set transform.LocalEulerAngle to (0, 0, /*Atan2 and convert to degrees*/) and you should get what you want.

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