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Car suspension rig in blender
Hello ! I make an offroad vehicle in blender and i want to rig the suspension to act like real car suspension. I tried to use bones , in blender work but in Unity didn't work.Another method i use was constrain to the active object Lock track, again in blender work but in Unity didn't...Also i try to use LookAt in Unity but isn't that good , at some point the arms of the suspension detach from the axle... I try to find a tutorial on internet about my problem but i didn't find anything, do somebody have a good tutorial?
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