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Question by ManieBesselaar · Mar 03, 2020 at 09:49 AM · sprites

Paint on sprite using shaders then update sprite

Hi everyone.

I have been trying to build a cake icing activity into my story app.

I have managed to "paint " onto the sprite in the sprite renderer using a shader but now I need to render the result out to a new sprite for further use.

if I try to grab the sprite texture from the sprite renderer and do a GUI.DrawTexture I end up with the original sprite.

How do I get the same image that I am seeing rendered out with the applied "icing"?

Please help point me in the right direction.

Failing this, is there a way for me to combine 2 render textures into a single sprite?

Stuck for days. Please help, even if just by pointing me to the right documentation.

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