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Question by
ManieBesselaar · Mar 03, 2020 at 09:49 AM ·
sprites
Paint on sprite using shaders then update sprite
Hi everyone.
I have been trying to build a cake icing activity into my story app.
I have managed to "paint " onto the sprite in the sprite renderer using a shader but now I need to render the result out to a new sprite for further use.
if I try to grab the sprite texture from the sprite renderer and do a GUI.DrawTexture I end up with the original sprite.
How do I get the same image that I am seeing rendered out with the applied "icing"?
Please help point me in the right direction.
Failing this, is there a way for me to combine 2 render textures into a single sprite?
Stuck for days. Please help, even if just by pointing me to the right documentation.
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