Question by 
               grassy756_unity · Feb 25, 2021 at 12:11 PM · 
                instantiateparticlesysteminstantiate prefab  
              
 
              Instantiated object not in right position
I'm making an FPS game and when an enemy dies I want there to be a particle explosion so I made a particle system get Instantiated when an enemy dies. However the particle system works for some enemies but for other enemies, the particle explosion is in the floor?
     public int hitPoints = 100;
     public Transform deadVFX;
     public Transform deadPoint;
 
     void OnCollisionEnter(Collision col)
     {
         if (col.gameObject.tag.Equals("Bullet"))
         {
             hitPoints -= 50;
         }
 
         if (hitPoints <= 0)
         {
             Instantiate(deadVFX, deadPoint.transform.position, deadPoint.transform.rotation);
             Destroy(gameObject);
         }
     }
Here's my code, deadPoint is an empty GameObject where I want the explosion to be, and deadVFX is the particle system prefab. (This script is attached to the enemy so it instantiates the explosion them destroys the enemy object)
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               Best Answer 
              
 
              Answer by grassy756_unity · Feb 25, 2021 at 12:19 PM
Actually turns out I fixed this myself, my enemy had a rigidbody which its not supposed to have, and that was messing it up. (Also fixed some other problems I was having)
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                