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tags on ContactFilter2D?
im kinda new to unity and im not sure how ContactFilter2D works... on other commands i would simply use if (gameObject.tag == "Wall") but it doesnt seems to work on this case
int resultCount = collision2D.Cast(new Vector2 (scale_x ,0), gameObject.tag == "Wall" ,results, dashspeed, true);
what am i supposed to do?
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