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How to make image/camera effects like in "Bluk"?
Hey guys. I just stumbled across this Game called "Bluk" and I am really curious of how the author achieved the front layer image effect thats shown as some kind of gradient/fog at the bottom of the screen. Do you have any ideas what technique he was using?
Thanks in regards
Screen:
Answer by tanoshimi · Mar 12, 2017 at 10:06 AM
That looks simply like a semitransparent gradient on an image overlay to me.
So you would say he has a saperate image for every overlay? Seems a little too much for me. But would be the simplest solution I guess :)
No need for textures - it's trivial for a shader to lerp from one colour to another based on a pixel's position in screenspace.
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