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how to downloading asset bundle in remote server in addressable asset system?
hi Guys, I know nothing about "AssetBundle".
Recently saw a new system "Addressable Asset System",but I have encountered many problems using it.
if I have a DLC on the remote server today and then the client downloads it.
Checked the documentation and found this method "Addressables.DownloadDependenciesAsync()".
But its download seems to be stored in memory? my installation package is still the same size.
What can i do? Thanks everyone.
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