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Question by strubelz · Jan 18, 2015 at 07:34 AM · physicsfps

Why can't I shoot my bullet down?

I try to shoot some bullets at the direction the player is looking, it works fine as long as I look upwards, but when I look down the bullet just flys forward and not down. using UnityEngine; using System.Collections;

 public class ShootObject : MonoBehaviour {
 
     public Rigidbody body;
     public GameObject camera;
     public float speed;
 
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void FixedUpdate () {
 
         if (Input.GetKeyDown (KeyCode.Mouse0)) {
 
             body = Instantiate(body, camera.transform.position, camera.transform.rotation) as Rigidbody;
             body.AddForce(camera.transform.forward * speed);
 
         }
 
     }
 
 }


Sorry for my bad english I'm from Germany

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Answer by Chris333 · Jan 18, 2015 at 02:58 PM

Hi,

assuming that you are using the first-person-controller, it could be that the bullets are colliding with the capsule collider of the player when you are looking down. Move the camera of the first-person-controller a little bit forward or change the position of the instantiation of the bullet. You could also give the player and the bullet a specific layer and change the collision layers of the bullet under Edit/Project Settings/Physics by unchecking the checkmarks in the collision layer matrix. Than the physic system will not calculate any collision between these to objects. http://docs.unity3d.com/Manual/LayerBasedCollision.html

Additional, but that depends on your game, the usage of raycasts could make more sense, especially when you are making a ego-shooter or something like that.

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