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Question by patrickdib007 · Mar 01, 2020 at 08:47 PM · stats

Character stats by level

Hi i'm doing an RPG game (following tutorials) and i want to get different stats at different levels. I don't know if i should use a "Foreach" or something else. In the tutorials they do it differently so i can't follow them. Example: I want to fetch maxHealth from different levels.

Thanks

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 [CreateAssetMenu(fileName = "NewStat", menuName = "Character/Stats", order = 1)]
 public class CharacterStats_SO : ScriptableObject
 {

 [SerializeField] CharacterClass characterClass;

 [Range(1, 50)]
     public int charLevel = 1;

     [System.Serializable]

     public class CharLevelUps
     {
         public int maxHealth;
         public int baseAttack;
         public int baseDefense;
         public float baseCriticalAttack;
         public float baseCriticalDefense;
         public float baseDodge;
         public float basePowerUp;
     }

region

     public int maxHealth = 0;
     public int currentHealth = 0;

     public int baseAttack = 0;
     public int currentAttack = 0;

     public int baseDefense = 0;
     public int currentDefense = 0;

     public float baseCriticalAttack = 0f;
     public float currentCriticalAttack = 0f;

     public float baseCriticalDefense = 0f;
     public float currentCriticalDefense = 0f;

     public float baseDodge = 0f;
     public float currentDodge = 0f;

     public float basePowerUp = 0f;
     public float currentPowerUp = 0f;

     public int charExperience = 0;

     public CharLevelUps[] charLevelUps;

     #endregion

     public void LevelUp()
     {
         charLevel += 1;
         //Display level up animation

         maxHealth = charLevelUps[charLevel - 1].maxHealth;
         baseAttack = charLevelUps[charLevel - 1].baseAttack;
         baseDefense = charLevelUps[charLevel - 1].baseDefense;
         baseCriticalAttack = charLevelUps[charLevel - 1].baseCriticalAttack;
         baseCriticalDefense = charLevelUps[charLevel - 1].baseCriticalDefense;
         baseDodge = charLevelUps[charLevel - 1].baseDodge;
         basePowerUp = charLevelUps[charLevel - 1].basePowerUp;
     }

     #endregion

     #region Get Stats By Level

     #endregion

  



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avatar image tormentoarmagedoom · Mar 01, 2020 at 12:54 AM 0
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Hello.

Please post only relevant code.

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