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Question by kevzerop · Mar 01, 2020 at 12:01 AM · inspectorinheritanceclassesattribute

How to make drop down list of classes in an array of classes (in the inspector)

I want to make a drop-down list in the inspector (like the ones used for enums) where you can pick if an SO will contain certain classes, this is what I have:

alt text ^The array I'm trying to show in the inspector

alt text ^The parent Class and the classes I want to be able to choose from in the inspector

alt text ^How it shows up in the inspector

The question is, how can I make that everytime I create a new SkillType in the array from the inspector, I can choose from a dropdown list which one of the child classes will it be?

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avatar image kevzerop · Feb 29, 2020 at 04:47 PM 0
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Update: Tried using [Context$$anonymous$$enu] attribute to add them to the array (tried lists too) using a function but still didn't work (note that I added public variable inside the child classes to see if it works or not)

avatar image andrew-lukasik · Feb 29, 2020 at 11:55 PM 0
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Unity **does not** serialize arrays of polymorphic types. This is the main reason you won't see any other drawers than OfThisBaseType[]. Because, behind the scenes, your array/list is being serialized and then deserialized in the background (homogenized as a result) by Inspector when editing prefab or scene. This can be solved tho implementing ISerializationCallbackReceiver and/or writing property drawers;

avatar image andrew-lukasik · Mar 01, 2020 at 12:01 AM 0
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Then, to generate drop-down menus you may want to use NaughtyAttributes (free) OR Odin Inspector (paid)

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