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Question by mwozniak93 · Feb 29, 2020 at 12:00 PM · 2d game2d-platformer2d animation

Unity 2d bone animation - rigging Many

Hey, I am creating 2d platformer with many humanoid cartoon characters.

I would like to create some basic bone animations. (Probably with Built in Unity 2d bone animation system)

  1. Do I need to rig each character seperatly? Even if their skeleton will be the same? If not how can I do it once for single character and use with all characters?

  2. Is there an asset/way so I could just choose my characters body parts and then they will use the prepared rig and bone animations? So that my work would be limited to selection of body parts in inspector and selecting right animator?

Thanks in advance for help!

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