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Question by TheEasterHazy · Sep 25, 2011 at 07:32 PM · errorenemyscripterror

Unity, AI script errors... please help

Hello, I wrote an "EnemyAI" script... well i got it from a tutorial...

I checked tenth of times and I got everything right... but i just cant fix these mistakes ;(

These are my error messages... Please rewrite the script so it works, or tell me how to do it... Im so frustrated ;´(((

1. Assets/Scripte/EnemyAI.cs(28,58): error CS1061: Type UnityEngine.Transform' does not contain a definition for postition' and no extension method postition' of type UnityEngine.Transform' could be found (are you missing a using directive or an assembly reference?)

2. Assets/Scripte/EnemyAI.cs(28,20): error CS1502: The best overloaded method match for UnityEngine.Debug.DrawLine(UnityEngine.Vector3, UnityEngine.Vector3)' has some invalid arguments 3. Assets/Scripte/EnemyAI.cs(28,20): error CS1503: Argument #2' cannot convert object' expression to type UnityEngine.Vector3'

4. Assets/Scripte/EnemyAI.cs(31,61): error CS0103: The name my' does not exist in the current context 5. Assets/Scripte/EnemyAI.cs(31,148): error CS1061: Type UnityEngine.Quaternion' does not contain a definition for rotationSpeed' and no extension method rotationSpeed' of type UnityEngine.Quaternion' could be found (are you missing a using directive or an assembly reference?) 6. Assets/Scripte/EnemyAI.cs(31,55): error CS1501: No overload for method Slerp' takes `2' arguments

Script is the following... it is writen in c sharp... on monodevelop I believ the programm is called... it comes with Unity I think.. ;/ Please Help!!

using UnityEngine; using System.Collections;

public class EnemyAI : MonoBehaviour { public Transform target; public int moveSpeed; public int rotaionSpeed; public int maxDistance;

 private Transform myTransform;
 
 void Awake() {
     myTransform = transform;
 }

 // Use this for initialization
 void Start () {
     GameObject go = GameObject.FindGameObjectWithTag("Player");
     
      target = go.transform;
         
      maxDistance = 2;    
     
 }
 
 // Update is called once per frame
 void Update () {
      Debug.DrawLine(target.position, myTransform.postition);
     
     //Look at target
         myTransform.rotation = Quaternion.Slerp(my.Transform.rotation, Quaternion.LookRotation(target.position - myTransform.position).rotationSpeed * Time.deltaTime);
     
                                                                                            
     if(Vector3.Distance(target.position, myTransform.position) > maxDistance) {
     //Move towards target
          myTransform.position += myTransform. forward * moveSpeed * Time.deltaTime;                                                                                       
     
 }

} }


End of Script

These are the exact error messages and this is the exact script... Please Help me!!

I hope somebody can fix this... Thanky you!!! Please! ; /

thx!

-Luis

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