Question by
ALBI04 · Apr 16, 2020 at 08:06 PM ·
c#webglil2cppcompiler error
Failed Running UnityLinker.exe
Hi, i'm trying to compile my game for webgl but i whenever i try to compile it i get 2 different errors saying "UnityLinker.exe did not run properly" and
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in <bf679006b1b84db2a5a44842ef13dc36>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <bf679006b1b84db2a5a44842ef13dc36>:0
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Android and iOS builds work fine, i can reproduce this only by building for webgl.
Comment
did you find the solution? I am facing the similar problem.
Answer by mmsimo · Mar 09, 2021 at 05:31 PM
Hi @alisamaka and @ALBI04 I have the same problem when usign WebGL in the unity version 2019.4.12f1. Did you find a solution?
Thanks.,Same problem here, did you find a solution? @ALBI04 @alisamaka