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Question by polan31 · Feb 27, 2020 at 06:04 PM · applicationrunning

How to check if the application is running?

UNITY 2D C#

I would like to "do something" when the application is running on a mobile platform. I added the Application.isPlaying function, but this function detects the launch each time I go to the scene where the script is placed, i.e. the script with the Application.isPlaying function has been added to the Menu Scene. When I launch the application, it is detected. However, when I go to another scene and return to the Menu, the script detects it as the next time the application is started.

How to change that?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
  
 public class WelcomeSystem : MonoBehaviour
 {
 
     public GameObject DD;
     // Start is called before the first frame update
     void Start()
     {
         if ( Application.isPlaying)
         {
             Debug.Log ("AppIsRunning!");
             DD.SetActive(true);
             
         }
         
     }
 
     public void OnClickUnactive ()
 
     {
         DD.SetActive(false);
     }
 
     // Update is called once per frame
     void Update()
     {
         
     }
 }
 
 
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Answer by ashkanaral · Feb 27, 2020 at 06:59 PM

Try putting the first if statement isPlaying in your update? because in this link it says Update changes.

https://docs.unity3d.com/ScriptReference/ExecuteAlways.html

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avatar image polan31 · Feb 27, 2020 at 07:49 PM 0
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In Update() the counter in the general will not stop, but will count with every second

avatar image ashkanaral · Feb 27, 2020 at 09:17 PM 0
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Here is coroutine. https://docs.unity3d.com/$$anonymous$$anual/Coroutines.html Here is just an example where you can delay or wait for the frame per second. https://www.reddit.com/r/Unity3D/comments/82dy4d/how_to_make_an_update_wait_for_a_few_seconds/ Here is to stop the frame per second. Pause() https://docs.unity3d.com/$$anonymous$$anual/TimeFrame$$anonymous$$anagement.html

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