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Question by stereoinmotion · Feb 27, 2020 at 04:05 PM · camerarotationpositionchildgyroscope

How to set child position and rotation fixed respect parent?

Hello,

I have a camera that I rotate along with the gyroscope:

       transform.localRotation =
             // Allow user to drag left/right to adjust direction they're facing.
             Quaternion.Euler(0f, -dragYawDegrees, 0f) *

             // Neutral position is phone held upright, not flat on a table.
             //Quaternion.Euler(90f, 0f, 0f) *

             // Sensor reading, assuming default `Input.compensateSensors == true`.
             Input.gyro.attitude *

             // So image is not upside down.
             Quaternion.Euler(0f, 0f, 180f);

But the problem is that I have gameobjects children of this camera. And they moved along with the camera rotation. I just want to lock them in the same position always independently of the parents move and rotation.

I have tried to save the rotation and position of the objects in Awake() or Start() and then assign it again in Update() but it is not working. I have tried many things but still moving.

Please any help is welcomed.

Thanks

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avatar image JPhilipp · Feb 27, 2020 at 04:36 PM 0
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Just to clarify, why do you have these gameObjects be children of the camera in the first place? (There may be a different way to handle that need.)

avatar image stereoinmotion JPhilipp · Feb 27, 2020 at 05:15 PM 0
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HI @JPhilipp actually I have tried with them outside the main camera (so not as children) and it happens something similar. It is like I am changing the localrotation of the camera and the objects are rotating as well. Which I think is right but I just want to have them fix in a side of the camera. $$anonymous$$aybe is because I have a VRCamera as a parent. I don't really know. )

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