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Multiplayer - Standing Still Makes Player Disappear
Hi,
I've been working on a multiplayer game for sometime now, and I'm just debugging everything.
Although, I've noticed that when a player stands still, and doesn't move, that player then disappears in the clients game (but not the players game itself)... Until I move again, then I just appear in the clients game.
I'm not 100% sure what will be causing this?
I have 3 Network views on my player, and 2 network components:
NetworkView1 : RDC - NetworkRigidbody.cs (reading the component)
NetworkView2 : RDC - HealthSystem.js (just holds variables for character, nothing special)
NetworkView3 : RDC - Rigidbody (the actual players rigidbody)
Component1 : NetworkRigidbody (from Network tutorial), with Interpoliation Back Time at 0.1, and Exterpolation Limit at 0.5 (no idea what either of those mean).
Component2: Rigidbody Assign (from Network tutorial), not 100% sure what that does either.
Any ideas whats causing my player to disappear/appear? Thanks
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